First Jam Postmortem?


I came across a really cool solitaire version called Black Hole by David Parlett, where the goal was to converge a tableau of cards into one foundation. And since I'm a sucker for space, I knew I wanted to do a riff on it one day. 

Since the theme for this jam was size matters, I figured it would be a great opportunity to give it a go. 

Goals/Outcomes

My initial goal was to mimic the weird warping of space at the singularity which gave me the idea of giving the players the ability to grow or shrink cards to get a desired value. Essentially, using the cards in front of you to craft new ones.

The execution yielded some undesired results like shrinking having way more uses than growing a card. This might be due to the implementation but overall, a workable outcome.

Implementation

Each of the suit icons on each card had its own Area2D node which would be accumulated to get the current value inside the black hole. I'm not sure if this was the best way to approach the problem but as with jams, I pigeon hole quite often.

And the scale of cards were linked to the mouse wheel.

Final Thoughts

Definitely need to allot more time to sounds, making more fleshed out mechanics, and game juice. So... I guess everything ... but maybe writing it down will give me more motivation.

First ever devlog post, so if somehow you got here, thanks for reading.

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