Tiny Towns
Welcome to the city built in a single grid...relatively.
As the city planner, your job will be to build the most profitable city while juggling the constant change in scale. A big city to one, may simply be a dot to another.
Inspired by 'Mini Motorways' and 'Tetris'.
IMPORTANT RESOLUTION ISSUE
It has come to my attention that the game does not load correctly on Firefox and perhaps other browsers. Please 'restore down' any pop-up window to its original resolution as 'maximizing' it will cause mouse clicks to register incorrectly.
Controls
- Click a palette color on the bottom and click or hold M1(Left Mouse) to draw on the grids. Drawings must match exactly to a blueprint for buildings to appear (no other colors may be present).- M2(Right Mouse) on drawn grids to delete.
- Buildings are permanent.
Buildings Info
Building were originally planned into groups with each group having their own abilities that would modify the gold output. This would've made placement a bit more strategic. As it stands, I wasn't able to implement all that I wanted so it is kind of a free for all.
Additional Dev Note
Due to some poor time management on my part, the balancing is atrocious. I forgot to tune down some values so pretty much every game will end in a loss. I also apologize for the lack of sound and/or any bugs encountered. ...Status | Released |
Platforms | HTML5 |
Author | whopps whopperino |
Genre | Strategy |
Made with | Godot |
Tags | City Builder, Game Maker's Toolkit Jam, Godot, Mouse only, Perspective |
Comments
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Hey, realy nice game and concept! I like minimalistik artstyle and adaptation of theme! Well done!